You've got a pair of pistols to get you through if the better guns run out of ammo, but they're all but useless luckily, your shotgun, flamethrower, and other weapons seem appropriately powerful, if not exactly satisfying to use. If you go the way of the RDA instead, you won't wield any melee weapons and will instead shoot your way to victory. Unfortunately, while a few of those hours are entertaining, Avatar's action is too bland and tedious to justify the game's length, and a variety of bugs and bizarre design elements put a further damper on the fun.
A branching story featuring two disparate factions makes this a two-games-in-one experience, so if you like wringing the last drop out of your $50, the single-player campaign might keep you busy for 15 hours or so. That isn't to say that Avatar is all bad. In fact, if you're eagerly anticipating the upcoming Avatar movie, it's probably best that you avoid this bland and overlong third-person shooter altogether, because there's nothing fantastical or compelling about its story or characters. Developer Ubisoft Montreal disregarded this mantra when creating James Cameron's Avatar, delivering a mediocre game loaded with unnecessary padding, rather than a tight and enjoyable package that could have gotten players excited about the upcoming film of the same name.